The History of the Future: IP and CC, IT, PC, and CE
Saturday, March 5th, 2005Predicting Information Technology
Information (PC, IT) and entertainment technology (CE), and to a lesser extent communications (telecom, teleconferencing, correspondence) and creative technologies (authoring, composing, photographing, designing, drawing, performance, recording) impact the flow of copyrighted content (IP) and creative commons (CC) content. No one responsible for content commerce can ignore how, when, and by whom these technologies will be deployed, for they do so at their competitive peril.
Technology and its effective implementation is as effective a weapon in the content marketing arsenal as the content itself (as blasphemous as that sounds coming from a musician). Yet it will be ignored until it is too late, mismanaged for some time after that, and foolishly overcompensated to catch up to the rapidly departing train, which may itself be an illusion.
To raise the bar even higher, the technology vendors themselves do not make it easy. The relationship can border on adversarial as the technologists think up ever more appealing gadgets for separating content from payment mechanisms. To some content providers it appears that to partner with technology vendors means to donate assets as loss leaders to whet the appetite of the consumer to misappropriate the content further. The most demanding, inscrutable, and, ultimately in the future, lucrative demographic is the same one which has the most technological sophistication and time dangerously mixed with the least loyalty and cash flow.